Abandoned Codex MUD
  home // forums // telnet abandonedcodex.net 4000 RepMUD 1.0 code based on Smaug  


The Ghost Town

By Matri

What a cosy little ghost town. And I don't mean your regular, abandoned, nobody at home ghost town. I mean your high-flying, spirits and spectres everywhere Ghost Town, literally. A nice family consisting of a skeleton, a zombie with a half-melted head, and a pile of "something", brought this to my notice. That, and the sign outside that read "Ghost Town. Population 0." What a sense of humour. I've seen prettier places, but then again, I've seen worse. I'm just glad they haven't seen me.
Yet.

I'm still not sure how I got to this land, but after almost 2 centuries (apparently time here is irrelevant, but some still keep track) here, I have yet to find my way home. I have already attained the highest stature and respect that can be given to any mortal in this world, and can proudly bear the title of Avatar.
My thoughts were interrupted by my straying too close to the town square, which has a well in the centre. While this may be no cause for concern, this well happens to be home of a particularly nasty water weird who takes it into its mind to recruit more people into the town. I should know. I have wandered in here before.
This time, I was more than prepared for it. The last 80 years allowed me to hone my weapon skills to a point exceeded only by dedicated warriors and the Vampires. The water weird was dispatched quickly, but I had no desire to remain here. I was here to explore further into the town, and I don't intend to let something this trivial attract more attention, and trouble. The invisibility spell was sufficient, but I stayed in the shadows, just as an extra precaution.
There are those who can see through even the most powerful invisibility spells.
This town is new to me. It emerged several years ago, as did some of the other places, like the Hellspires, after the last of the Gods fell. According to the loremasters, this town was destroyed as a result of a necromancer, who dabbled too much in the arcane arts. Those few who ventured in, never found him, and even fewer returned. Those who survived say that main roads in this town are protected by some force, which nullifies even the old magic. It takes divine intervention to escape this place.
As I was wandering through, I noticed something unusual. Tracks. Not that some of the more physical spooks here don't leave tracks, but they shamble along and don't leave any clear tracks. They don't match those of the other adventurers who wandered in. These tracks were, different, heading north. And they were spaced far apart, as if running. I followed them north as far as I could, before I lost them in a grove, covered in mist. Tracking them in here would be harder, but not impossible.
It was a few hours later that I stumbled onto the cave. It was a dead end, but the faint hint of ancient magic that was absent was present here. I could return! But my task was not finished.
I left the cave and almost fell into a hole dug into the ground. The current occupant was a dragon with a rather bad attitude, so I taught it some manners. Needless to say, it didn't approve.
Later, while travelling a garden path, I found another hole in the ground. The same tracks I had been following were more pronounced here. My quarry was in this hole.
I continued onwards.
I encountered the necromancer, and slayed him, hoping it would break the spell over the town and allow the souls to rest. But as I returned, the town was unchanged. Something else was keeping them here. I ventured down a road leading to a grand house I guessed was the former Mayor's manor.
Inside, gore coated the walls. It was all I could do to keep my lunch from coming back out. An undead Paladin charged me as I checked one of the rooms on the ground floor. While I had no doubt that his soul was pure, the body attacking me reeked of evil. As I felled it, I can feel his thanks, his soul now released. And I can also feel hate, and anger directed towards me. This was unusual. I have never made any enemies, and I was sure that none of the other adventurers present now are even aware of my presence.
Then I remembered the necromancer I slayed previously. He seemed a coward, unsure of even himself. He could not possibly have caused the inhabitants of this town to die this unholy death.
Before the day is over I would find the cause. The upper floor of this house was yet to be explored. The walls of the first floor were in the same condition as those on the ground floor. But a strange portal was set in the far eastern wall. As I approached it, a Greater Demon attacked me. It was dispatched easily enough, but it got me thinking. What was a creature of the netherworld doing here? All portals have been sealed, and those which were still open were under constant surveillance.
It turns out this portal was only an intricately carved door, opening into a study which was surprisingly well kept. There were two other doors, one leading north, the other south. The only occupant looked as if he needed a rest. A REALLY long rest. So I, ahem, 'relieved' him of his duty. The key he carried was of no use to me, as was the disgusting humanskin robe he wore. However, the rod and gem he was carrying was of considerable interest, and while the rod was not as powerful as my whip, it would interest others. The gem, I kept. I will unlock its secrets later.
The door to the north led to a room containing a succubus. I was fortunate I was not detected, and managed to make my way back to the study, after checking around for anything valuable, which there wasn’t. The southern door may contain something of interest. Upon entering, I was attacked by a lich. He posed a greater challenge than the other undead creatures here, but was no match for my weapon skills. As he fell, I recognised him from the descriptions. This is the necromancer responsible for the spirits wandering the town. The equipment he carries I kept, for they may be of use. The magic I sense emanating from them could benefit a mage or cleric, and they require all the help they can get, being the weakest in the frontline, relying mostly on their spells. The lich is no more, but still the evil persists. There is nothing more I can do for now. I recalled myself back to the safety of my Clan hall. There I found my leader, an enchanting Vampiress by the name of Magyana. Her powers far exceed mine, despite my higher stature. Therefore it was with great respect that I greeted her. Her fresh wounds tell of a recent hunt, and seeing that she is still here, was a success. I began treating her wounds as best as I could. Night was drawing near when I finished, and she thanked me for the cure. The healing was tiring, and so I gave a low bow before resting for the night. She returned the gesture before heading out for another hunt. The other members of the clan will return soon, and I will need all the strength I can get to treat their wounds, so I made myself comfortable, and, coiling my whip, dozed off.

AUTHOR'S NOTE : Parts of this may be inaccurate, as I am writing all of this from memory, and my memory is not photographic, so forgive me for any mistakes. While events are not recent, all events were recent at the time of writing. I just kept it to proof-read.
Latest News

New and improved features

Building Port Fixed

Konwaa expansion

New area

Av3 and Norkives

General mud forums de-announced at mudsnippets.net

General mud forums announced at mudsnippets.net

New site goes online.

Quest notification mailing list created.


Site Content by Gareth (and others where stated), Sliqua by Phlash