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Mages

 
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Gareth
Admin 2


Joined: 26 Mar 2003
Posts: 522
Location: Singapore

PostPosted: Mon Apr 09, 2007 12:08 pm    Post subject: Mages Reply with quote

Since this time a year ago, Mages have gained Quantum Blast, Crystal Disruption, Galvanic Fervour, and Absorption*. Today I'm adding Equalize, and will be leaving the class to be playtested for a while with these abilities before adding anything else. So if any of you want any more attention paid to Mages, please play them more. Smile


* which is best treated as a group utility spell rather than a combat spell.


Last edited by Gareth on Sun Jul 29, 2007 11:28 am; edited 1 time in total
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Gareth
Admin 2


Joined: 26 Mar 2003
Posts: 522
Location: Singapore

PostPosted: Thu Jul 05, 2007 2:26 pm    Post subject: Reply with quote

Just to give them a slight nudge through the newbie areas, I've reduced the mana cost of 'magic missile' and 'chill touch' a little.
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neq



Joined: 11 Feb 2004
Posts: 179
Location: Kansas City, Kansas, USA

PostPosted: Mon Jul 09, 2007 5:49 pm    Post subject: Reply with quote

YAY!!! i don't even play a mage but YAY!!! anyway
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Gareth
Admin 2


Joined: 26 Mar 2003
Posts: 522
Location: Singapore

PostPosted: Sun Jul 29, 2007 11:27 am    Post subject: Reply with quote

so I've crumpled slightly and given them RECEIVE MANA (and the warrior counterpart MANARELEASE). Illusionists get it at av.
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Ronin



Joined: 08 Apr 2003
Posts: 42

PostPosted: Wed Aug 01, 2007 7:18 am    Post subject: Reply with quote

Mages are under-rated.
I just wish there was more than two sources for crimson mana crystals. ... well, more than one really, as one of them can't be obtained until at least level 60-70ish (probably higher if you're a mage).
That's assuming you can even enter the area as it's limited to one race.
Anyhoo... I won't be worring about that for at least another 45 levels. Razz
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Gareth
Admin 2


Joined: 26 Mar 2003
Posts: 522
Location: Singapore

PostPosted: Wed Nov 28, 2007 10:05 am    Post subject: Reply with quote

Gareth wrote:
Just to give them a slight nudge through the newbie areas, I've reduced the mana cost of 'magic missile' and 'chill touch' a little.


I've just reduced it a bit more again, and upped their damage as well as that of burning hands, and done the same with cause light for the ol' clerics (from 15 down to 10 mana base).
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neq



Joined: 11 Feb 2004
Posts: 179
Location: Kansas City, Kansas, USA

PostPosted: Fri Nov 30, 2007 7:57 am    Post subject: Reply with quote

YAY!!
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