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Death Traps
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DT's or anal probes?
DT's
0%
 0%  [ 0 ]
Anal probes
28%
 28%  [ 2 ]
Why are you making me choose???
71%
 71%  [ 5 ]
Total Votes : 7

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Nightblade
Mud Admin


Joined: 06 Apr 2003
Posts: 343
Location: Cuyahoga Falls, Ohio

PostPosted: Thu May 18, 2006 12:22 pm    Post subject: Reply with quote

Yea, but Avs also don't level. Not to mention Avs also get to deathloyal their equipment.

I honestly don't see what the big deal with DTs are. There should really be no reason for people to wander into them very often. If you're new to the area, keep your eyes open and try reading descriptions. If you aren't new to the area, then you should know it's there and be able to avoid it. Essentially they are there to enforce the need to actually look around and read. People are constantly missing key points in the areas because they simply wander through trying to map the area (in their mind or otherwise) and pay no attention to what's actually going on. At least, that's how I see their existance.
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"Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space."

"A kender will take anything that's not nailed down, and a kender with a good claw hammer will get those things too"
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Vicks
Avatar 2


Joined: 11 Nov 2003
Posts: 136
Location: Toronto, ON

PostPosted: Thu May 18, 2006 2:45 pm    Post subject: Reply with quote

Hey, you get no argument from me there.

But they could still carry out that purpose AND leave a corpse.
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Gareth
Admin 2


Joined: 26 Mar 2003
Posts: 525

PostPosted: Thu May 18, 2006 4:15 pm    Post subject: Reply with quote

I just think that "you shouldn't let bad things happen to people cause they might log off" is a very short-sighted approach to game design.
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Vicks
Avatar 2


Joined: 11 Nov 2003
Posts: 136
Location: Toronto, ON

PostPosted: Fri May 19, 2006 2:12 am    Post subject: Reply with quote

The way I look at it is more if you were putting in deathtraps from scratch right now, what justification would there be for them not to leave a corpse?
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Waldo



Joined: 26 Mar 2003
Posts: 79

PostPosted: Fri May 19, 2006 3:27 am    Post subject: Reply with quote

The last time I was playing I hit two DTs in the same area one day apart. After re-equiping myself the first time (and with the first DT i lost several mob run items) I ran into the DT in about the same location. Both times it was do to careless keystrokes(I typed n then enter then w by mistake instead of nw, &c). I normaly read the rooms and do all the fun stuff and know my way around areas, but the DTs that I hit are usualy just due to poor typing skills. The mud can become exciting. When you are hunting down a person or trying to quickly retrieve something for a friend carelessness can send you into a dt.

I forgot what point I was going to make with this, but let's pretend that it was a decent one and well recieved.

Besides, anal probes seem to be more popular than death traps, and we all know only Akastron likes anal probes, so that has to say something.
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Lucifer



Joined: 29 Nov 2003
Posts: 53
Location: United Kingdom

PostPosted: Thu Jun 01, 2006 1:28 pm    Post subject: Reply with quote

im not for dt's i think they hinder exploration, one day it was quiet so i went exploring with an alt. found new areas id never seen in the 3 years or so id been here but then i fell off a mountain, i was reading the signs and it didnt say go this way and youll die it just said a rickety bridge or something? plus i had fly and float cast so how can i fall off and die?
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Nightblade
Mud Admin


Joined: 06 Apr 2003
Posts: 343
Location: Cuyahoga Falls, Ohio

PostPosted: Thu Jun 01, 2006 10:21 pm    Post subject: Reply with quote

Lucifer wrote:
im not for dt's i think they hinder exploration, one day it was quiet so i went exploring with an alt. found new areas id never seen in the 3 years or so id been here but then i fell off a mountain, i was reading the signs and it didnt say go this way and youll die it just said a rickety bridge or something? plus i had fly and float cast so how can i fall off and die?


That would be a good example of a poorly designed deathtrap without enough warning. If you'd give us a more descriptive location of this dt we would likely look into it and make it less sudden and lame.

I personally don't like the whole, "You fall down a hole and die!! ONOES!" It seems rather lame to me as most players have fly or float on and falling off a mountain or down a hole wouldn't do squat. That's why, if I make a place where a player could die from a fall, I actually MAKE A FALL. Several rooms with no floors which deliver significant damage if a player without fly wanders into it. In general a lot of DTs are kind of lame. It's hard to really come up with logical death where spells a player has on wouldn't effect the situation. But if you can't come up with something better than "You fall down and die" then the DT probably shouldn't be included in the area.
_________________
"Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space."

"A kender will take anything that's not nailed down, and a kender with a good claw hammer will get those things too"
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Lucifer



Joined: 29 Nov 2003
Posts: 53
Location: United Kingdom

PostPosted: Thu Jun 01, 2006 11:19 pm    Post subject: Reply with quote

think it mite have been in the east of xantheus, some mountains or something
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Seph
Ghost 2


Joined: 14 Oct 2004
Posts: 297
Location: Calgary, Alberta, Canada

PostPosted: Sat Jun 03, 2006 4:15 am    Post subject: Reply with quote

A Long Fall and a Sudden Stop...

You curse yourself for your lack of caution as the ground beneath
your feet crumbles away, just inches from the lip of the crevace.
Much to your dismay, the utter darkness and falling debris sends
your senses into discord. Even if you could fly, you don't know
which direction is up! Your fall ends abruptly as you hit bottom,
crushing bones and turning organs to a fine soup.



^ Example of the only kind of falling DT that works. Oddly enough, written by me Very Happy I'll find a bad DT example later.

If any of you find any bad dts, let me or G (or any other admin) know.
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Vicks
Avatar 2


Joined: 11 Nov 2003
Posts: 136
Location: Toronto, ON

PostPosted: Sat Jun 03, 2006 2:39 pm    Post subject: Reply with quote

"Even if you could fly..."?

I'm a dragonhalf Razz

Yet another example of how *all* dt's are lame and don't contribute anything useful (or logical) to the MUD experience.
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Seph
Ghost 2


Joined: 14 Oct 2004
Posts: 297
Location: Calgary, Alberta, Canada

PostPosted: Sat Jun 03, 2006 8:39 pm    Post subject: Reply with quote

Well I cant very well say "dispite the fact you could fly"
because some people cant and dont walk about with fly on...
mind you i could write a very interesting greet program in the room giving a message about wiether or not you're flying... hmm...
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Nightblade
Mud Admin


Joined: 06 Apr 2003
Posts: 343
Location: Cuyahoga Falls, Ohio

PostPosted: Sat Jun 03, 2006 10:38 pm    Post subject: Reply with quote

I don't see how your example is supposed to be a good fall to your death dt. It doesn't seem any different from the other ones I dislike.
_________________
"Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space."

"A kender will take anything that's not nailed down, and a kender with a good claw hammer will get those things too"
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Seph
Ghost 2


Joined: 14 Oct 2004
Posts: 297
Location: Calgary, Alberta, Canada

PostPosted: Sun Jun 04, 2006 8:10 pm    Post subject: Reply with quote

This one actually provides a reason for the inability to fly.

Most are just like you fall... damn, you're dead.
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Vicks
Avatar 2


Joined: 11 Nov 2003
Posts: 136
Location: Toronto, ON

PostPosted: Mon Jun 05, 2006 2:49 pm    Post subject: Reply with quote

And your corpse goes ... where?
And for what reason? Razz
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Gareth
Admin 2


Joined: 26 Mar 2003
Posts: 525

PostPosted: Mon Jun 05, 2006 3:17 pm    Post subject: Reply with quote

Good grief, can't you just let it go?! I said 'no' about 22 posts ago.
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