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Cedrick
Joined: 27 Mar 2003 Posts: 26 Location: Here... there... everywhere
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Posted: Mon Jun 06, 2005 11:30 pm Post subject: Sanctuary |
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Gareth touched briefly upon the idea of gradually removing sanctuary from the MUD, save from the spells of clerics and paladins. Many of us who were there at the time agreed -- a spell that powerful and easy to get sort of unbalances the game. So, those of us who liked the idea thought of ways to refine it: say, if players lose sanc then so do mobs, or mob damage is lowered so that players are not brutalized, or equipment damage frequency is lowered, etc... just balance issues, mostly.
So, shall we continue talking about this issue here? I'm curious as to hear your two cents. _________________ Huh? |
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Gareth Admin 2
Joined: 26 Mar 2003 Posts: 525
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Posted: Tue Jun 07, 2005 1:53 pm Post subject: |
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sanc is a lazy way to stat a high level mob if you're worried it might get taken down too easily.
In a perfect world, mobs where it didn't make sense for them to have sanc, would have sanc removed, but the rest of their stats would be looked at to make sure they were fair.
One other alternative might be to switch the numbers of 'protection' and 'sanc' around, so that sanc cuts damage from anything by one quarter and can be cast on others, and protection is the self-cast one that clerics get to keep themselves alive that halves incoming damage from evil (maybe change it from 'evil' to 'your opposite alignment' for evil clerics). It'd probably be a nicer solution balance-wise, _but_ it would also need the same round of mob-checking to go with it.
Thoughts? |
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Lucifer
Joined: 29 Nov 2003 Posts: 53 Location: United Kingdom
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Posted: Tue Jun 07, 2005 3:26 pm Post subject: |
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yeah but, augs and illusionists arent that tough without it, i forgot to cast sanc and got taken down by the mayor of rshyikannan in 5 rounds. arent the classes based on the spells they have?
personally i would like to keep sanc, even its changed to a self only spell |
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Gareth Admin 2
Joined: 26 Mar 2003 Posts: 525
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Posted: Tue Jun 07, 2005 4:04 pm Post subject: |
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Well, let's see, you're level 58 at the moment, and the Mayor is level 65, and you lasted 5 rounds. So it's not actually that unreasonable.
In the instance of Augurers, they probably wouldn't lose it entirely but it would be gradually shifted upwards to be a higher level spell for them. As for illusionists, they don't get it at the moment anyway, so I dunno what you're talking about there. |
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Nightblade Mud Admin
Joined: 06 Apr 2003 Posts: 343 Location: Cuyahoga Falls, Ohio
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Posted: Tue Jun 07, 2005 11:24 pm Post subject: |
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I like the idea of having protection and sanctuary stats swapped. If balanced out, the added protection clerics would get from it while other classes go without would probably be a welcome addition. I'd also say that the idea of protection giving protection vs opposite alignment is a good one, and personally how the spell should have worked in the first place. _________________ "Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space."
"A kender will take anything that's not nailed down, and a kender with a good claw hammer will get those things too" |
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Palermo
Joined: 07 Jun 2003 Posts: 87 Location: Conway, AR
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Posted: Wed Jun 08, 2005 5:09 am Post subject: |
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I agree with G and Night on this... maybe instead of removing staves and potions have them pop randomly on boss mobs like Txa, DoS, and Lhoch... Clerics would get great chances to make money or get certain items that they can't get on their own... and mages would get a little extra attention from ppl asking for recharges... |
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Gareth Admin 2
Joined: 26 Mar 2003 Posts: 525
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Posted: Thu Jun 09, 2005 1:29 pm Post subject: |
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and mages would get a little extra attention from ppl asking for recharges... |
I agree with the sentiment, although the other thing I'm wary of is creating a culture where mages / clerics are vital for the things they do that only take a few seconds sat in a safe room to do - cause then you get a system where everyone has a mage/cleric alt that they bring on for 30 second periods to help their mates out, then log off again. Which as far as I'm concerned is really just another form of multiplay abuse. |
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Seph Ghost 2
Joined: 14 Oct 2004 Posts: 297 Location: Calgary, Alberta, Canada
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Posted: Sat Jul 09, 2005 4:39 am Post subject: hmmm.. |
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I'm not going to touch on the avatar aspect of this,
but if you know what you're doing enough to know where to get sanc at low levels, and not everyone does, it completely changes the whole task of leveling. In a game with no potions, expensive healers and a shrinking economy, i think sanc is nice to have. Make it rarer, definately. But dont eliminate it completely.
I dunno, I'd do into a lot more detail, but I dont feel like it right now. _________________ "Sleep well, sweet child... the lord holds thee now." |
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Ronin
Joined: 08 Apr 2003 Posts: 42
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Posted: Wed Aug 10, 2005 5:25 am Post subject: |
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That's why Dispel Magic was invented (Granted it takes about 100 casts to actually work, even with detect magic).
"Wow. I'm getting slaughtered... what gives? Oh.... sanc ran out. *quaff's vial* There we go."
It would certainly make things interesting. At the very least, if could be toned down a large factor. _________________ I don't wanna die, but I 'ain't too keen on living either. |
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neq
Joined: 11 Feb 2004 Posts: 179 Location: Kansas City, Kansas, USA
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Posted: Sat Dec 22, 2007 9:35 pm Post subject: |
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was sanc ever changed? |
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Gareth Admin 2
Joined: 26 Mar 2003 Posts: 525
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Posted: Sun Dec 23, 2007 3:06 am Post subject: |
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no. I'd still like to in principle, but it's so very deeply ingrained into the system that I don't think it's likely to happen anytime soon. |
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Nightblade Mud Admin
Joined: 06 Apr 2003 Posts: 343 Location: Cuyahoga Falls, Ohio
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Posted: Mon Dec 24, 2007 12:18 am Post subject: |
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That'd be a lot of mobs to change.... _________________ "Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space."
"A kender will take anything that's not nailed down, and a kender with a good claw hammer will get those things too" |
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