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Who broke the MUD this time?

 
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Vicks
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Joined: 11 Nov 2003
Posts: 136
Location: Toronto, ON

PostPosted: Thu Sep 29, 2005 4:18 am    Post subject: Who broke the MUD this time? Reply with quote

It says i'm connected, but then nothing....
weird.
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Seph
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Joined: 14 Oct 2004
Posts: 297
Location: Calgary, Alberta, Canada

PostPosted: Thu Sep 29, 2005 5:46 am    Post subject: ugh... Reply with quote

That means that the server is up, and the port is accepting connections, but the mud hadnt been loaded.

Thus, you can connect to the port, and then nothing happens.

God, I should get qps for such a clinical answer Very Happy
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Seph
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Joined: 14 Oct 2004
Posts: 297
Location: Calgary, Alberta, Canada

PostPosted: Thu Sep 29, 2005 5:47 am    Post subject: Reply with quote

hadn't = hasn't = has not
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Gareth
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Joined: 26 Mar 2003
Posts: 525

PostPosted: Thu Sep 29, 2005 1:38 pm    Post subject: Reply with quote

My bad. Fixed now.
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neq



Joined: 11 Feb 2004
Posts: 179
Location: Kansas City, Kansas, USA

PostPosted: Sun Oct 09, 2005 11:59 pm    Post subject: Reply with quote

is it happening to everyone, this same problem or is it just me?
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Seph
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Joined: 14 Oct 2004
Posts: 297
Location: Calgary, Alberta, Canada

PostPosted: Mon Oct 10, 2005 12:38 am    Post subject: Ugh... Reply with quote

It went down, so i went and playtested my hardcore character on the test port.
Then that flipping server went down too...
I'm mudless! Help!
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Vicks
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Joined: 11 Nov 2003
Posts: 136
Location: Toronto, ON

PostPosted: Mon Oct 10, 2005 1:14 am    Post subject: Reply with quote

I was gonna qp too.... it's gonna take me weeks to work up this kind
of motivation again! Razz Hope the laggage/crashiness is gonna be over soon
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Cedrick



Joined: 27 Mar 2003
Posts: 26
Location: Here... there... everywhere

PostPosted: Mon Oct 10, 2005 5:41 am    Post subject: Reply with quote

Again? Sad

I'll never reav at this rate!

Razz

(think it's just a whole lot of new code being implemented)
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neq



Joined: 11 Feb 2004
Posts: 179
Location: Kansas City, Kansas, USA

PostPosted: Tue Oct 11, 2005 4:37 am    Post subject: Reply with quote

i'm soo sad
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Gareth
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Joined: 26 Mar 2003
Posts: 525

PostPosted: Tue Oct 11, 2005 9:35 am    Post subject: Reply with quote

I've got a good enough idea about what sort of thing is causing the crashes to take it off the debugger for the time being. This means that:
- The mud will run slightly faster
- Crashes won't keep the mud down for periods of hours
- Crashes will still happen for the time being. Save often.
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Seph
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Joined: 14 Oct 2004
Posts: 297
Location: Calgary, Alberta, Canada

PostPosted: Tue Oct 11, 2005 7:22 pm    Post subject: Reply with quote

I do save often.
So often in fact that I saved before I got my corpse back on the run we were doing last night.
Thus I = lost alot of stuff Sad
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Gareth
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Joined: 26 Mar 2003
Posts: 525

PostPosted: Wed Oct 12, 2005 9:06 am    Post subject: Reply with quote

I've changed some suspect code, but I don't know for sure if it's that what was causing the crashes. Stay alert.
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