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Combat at high levels / av

 
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Is the combat system at avatar level:
Too long-winded. More powerful attacks, please!
40%
 40%  [ 4 ]
Too quick. More defensive abilities, please!
10%
 10%  [ 1 ]
Just right. Give me an equal amount of both.
0%
 0%  [ 0 ]
Just right for mob fights, but I want more decisiveness in pfights if possible.
50%
 50%  [ 5 ]
Total Votes : 10

Author Message
Gareth
Admin 2


Joined: 26 Mar 2003
Posts: 525

PostPosted: Sat Sep 03, 2005 8:15 pm    Post subject: Combat at high levels / av Reply with quote

What do you think of the combat system at high levels?
I'm thinking about what new abilities and other changes people want, and it looks from where I'm standing that combat is a bit too long and predictable, with too much opportunity to bail out if things are going badly (which I'm told is particularly annoying in pfights).
But I could be wrong, so let's hear what you think. Should I be making more offensive abilities so that fights are a bit shorter and more decisive, or should I be making more defensive abilities so that they're more drawn out and have a wider capacity for mid-fight strategising?
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