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Ideas.txt
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Norik
Avatar 2


Joined: 01 May 2004
Posts: 58

PostPosted: Mon Aug 07, 2006 6:25 pm    Post subject: Reply with quote

Gareth wrote:
High Stakes quest for special items next week, see note on the general noticeboard and vote.


don't forget to send out an email to the mailing list =P
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Nightblade
Mud Admin


Joined: 06 Apr 2003
Posts: 343
Location: Cuyahoga Falls, Ohio

PostPosted: Thu Aug 10, 2006 4:56 am    Post subject: Reply with quote

I still like the idea of a necromancer type class. There's quite a few feasible spells and abilities to give them having a few necros running around might add some more interesting roleplay options.
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Seph
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Joined: 14 Oct 2004
Posts: 297
Location: Calgary, Alberta, Canada

PostPosted: Thu Aug 10, 2006 5:49 am    Post subject: Reply with quote

Just got back online after my internet died for about 4 hours... fun.
Anyway, this is in no way important but i went to clear my buffer and i noticed that all the little creatures in the world go ding off your armor and you parry once in a while.
Dosent it make more sense to parry all the time and for the much more adept fighters have the armor ding be a last ditch effort? I know why you coded it that way and all, it just struck me as funny that i can parry a level 85 warrior mob's 8 attacks per round, yet when i comes to a dwarven miner i only parry once and the rest of the attacks actually come in contact with my armor.
I mean, even the most insanely self intoxicated warrior wouldnt really take THAT kind of a risk...

Like I said, not important and I know why you coded it that way. It could also just be me having been really sick for the last 5 days...
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Gareth
Admin 2


Joined: 26 Mar 2003
Posts: 525

PostPosted: Thu Aug 10, 2006 8:56 am    Post subject: Reply with quote

Maybe the truly skilled fighter knows when not to waste his energy parrying a useless blow. Wink
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Nightblade
Mud Admin


Joined: 06 Apr 2003
Posts: 343
Location: Cuyahoga Falls, Ohio

PostPosted: Thu Aug 10, 2006 6:18 pm    Post subject: Reply with quote

I dunno Seph, if I were a completely huge and badass warrior and I felt like strolling into a village of puny weak little dwarves who don't stand a chance and destroying everything in my path.... I'd pretty much just casually swing my weapon around and not give a shit about anything trying to hit me. Now, if I were a magic user doing a similar thing, I would totally just nuke the place and laugh. But with warrior types I wouldn't really give a damn about puny weaklings hitting my magic armor which only gets damaged by the strongest beings in the world.
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"Eye level for a kender is door-lock height for the same reason a chipmunk has extra cheek space."

"A kender will take anything that's not nailed down, and a kender with a good claw hammer will get those things too"
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Seph
Ghost 2


Joined: 14 Oct 2004
Posts: 297
Location: Calgary, Alberta, Canada

PostPosted: Thu Aug 10, 2006 6:36 pm    Post subject: Reply with quote

This is true.
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Vicks
Avatar 2


Joined: 11 Nov 2003
Posts: 136
Location: Toronto, ON

PostPosted: Fri Sep 08, 2006 2:39 am    Post subject: Reply with quote

This is just an idea I'm tossing out there: What about perma-sanc for clerics (and maybe mages?) at a certain level?
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